I'm a machinist Fusion 360 user trying to learn T-Splines, sculpt, etc. We had a customer who wanted a mold of a frying pan and I thought it'd be a great thing to model in Fusion 360!
We made an attempt - see short video: https://youtu.be/ZVpJfGPrFz4 but could use some help. Would someone be willing to create a screencast or Fusion 360 model of this "done correctly"?
Unless you need precision, lofting is overkill. Starting with a t-spline primitive- a box, a pipe, or a quad ball will give you what you want without a lot of (or any) sketching. You can add extra edges where you need more control or a tighter curve, crease where you want sharp edges, and use symmetry to expedite the process. A little practice with Edit Form will allow you to get very close to imported shapes.
In general, start with establishing symmetry, if needed, and manipulate first faces, then edges, and finally points to refine a shape. It’s easiest to define a shape by working in orthographic views. Try to keep loops normal to the form. There is no right or wrong, but usually the fewest possible number of control surfaces will give the best results.
Thanks Ron, one of the best videos I've seen on Sculpt tools and techniques.
Jesse
Oceanconcepts - just wanted to say "THANKS"! Your video was a huge help - we were able to largely replicate and get what we wanted made! Appreciate the help.